﻿using GameEntitySystem;
using TemplatesDatabase;

namespace Mekiasm.AnimateModel
{
    public class ComponentWireModel:ComponentMekModel
    {
        public override void Animate()
        {
            base.Animate();
        }
        public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
        {
            base.Load(valuesDictionary, idToEntityMap);
        }
    }
}
